Tag Archives: Avatar

Leonardo.ai for Avatar Realistic Image Generation

Gogo of Juicy Bomb made one of her useful tutorials on how to use Leonardo AI to turn Second Life avatar snapshots into realistic looking characters generated by AI, posting it on her Plurk Channel. Leonardo.ai uses underlying AI models … Continue reading

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Hiberworld – Resources

Hiberworld (https://hiberworld.com) is a virtual world in which users can link Ready Player Me (https://readyplayer.me) avatars and create experiences. Hiberworld can share equipment and clothing items across multiple virtual worlds through the Ready Player me platform.

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History of the Development of Max

Preparation for Panel Session at OpenSimulalator Community Conference 2023: Max – New Free Mesh bodies for OpenSim Avatar – History of the project, current Ruth2 and Roth2 avatars, testing models, managing artists and the community social media channels. Further resources … Continue reading

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Second Life – Senra Avatars

As part of improvements to onboarding new Second Life users, a project by Linden Lab known as the “New User eXperience (NUX)” a range of new mesh avatars and clothing has been created. A dev kit to allow content creators … Continue reading

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Avatar – Pandoran Ocean Creatures

Avatar and Disney Possible Planet are supporting The Nature Conservancy to protect 10 of Earth’s oceans’ animals and their habitats, connected to the beauty of the fictional Pandora moon. Up to July 31, 2023, create your own Avatar-inspired ocean creature … Continue reading

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Converting Ready Player Me Avatars for Second Life and OpenSim (Bento Buddy)

Update August 2023: A big advantage of new PBR Viewers is that the Ready Player Me .gltf file can be used to load all the PBR materials, their properties and constituent textures in one bulk upload. Use Build -> Upload … Continue reading

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Converting Ready Player Me Avatars for Second Life and OpenSim

This blog post provides resources and information for a route to take Ready Player Me avatars through Blender with the (paid) Bento Buddy addin into Second Life and OpenSim to travel across the Hypergrid. Note that a current Bento Buddy … Continue reading

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SwiftXR – Resources

SwiftXR lets a user create a project, drag and drop 3D objects into it, personalize it, and deploy cross-platform 3D, WebAR, and WebVR experiences. A basic project can be tried with an initial 5 credits given when you first register … Continue reading

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Ready Player Me Fashion

Ready Player Me (https://readyplayer.me) allows the creation of cross platform avatars that can be exported in .gltf format for use or conversion to a range of virtual worlds and metaverse platforms and many other purposes. A range of clothing, outfits … Continue reading

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aiaustin.readyplayer.me

This blog post describes experiments with embedding the Ready Player Me Avatar Creator into an application. Initially I wanted to create a reliable and repeatable workflow to take Ready Player Me avatars into Second Life or OpenSim. This process used … Continue reading

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