Tag Archives: Gerry Anderson

Supercar in Spatial

Using the Spatial Creator Toolkit for Unity (see this blog post for resources) I have imported the Blender/FBX version of our Gerry Anderson’s Supercar model into a scene which can be visited by multiple simultaneous users with any Ready Player … Continue reading

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Master Models – Resources

I was prompted to make this blog post by Simon Atkinson’s own blog post detailing the history of Master Models and Space Models (see this 2023 blog post). Here are some of the links related to Master Models and Space … Continue reading

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Fireball XL5 and Four Feather Falls in Colour

The Network on Air free streaming evening on 28th October 2022, the 60th Anniversary of the first broadcast of Fireball XL5’s Planet 46 opening episode, included colourised episodes of Four Feather Falls (First Train Through) and Fireball XL5 (The Sun … Continue reading

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Supercar in Colour

The Network on Air free streaming evening on 25th November 2021 of Gerry Anderson’s “You’ve Never Seen These”… https://watch.networkonair.com/you-ve-never-seen-these.html (see also gerryanderson.com) included colourised episodes of Supercar (Pirate Plunder) and Fireball XL5 (The Granatoid Tanks). Colourisation was performed by Live … Continue reading

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Space:1999 Moonbase Alpha Technical Operations Manual

Launch video for Space:1999 Technical Operations Manual by Chris Thompson and Andrew Clements… due for release in October 2021 via Anderson Entertainment. Starlog Moonbase Alpha Technical Notebook Released via Starlog Magazine in 1977 as a mail order item.

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Supercar @ 60

This is an extended version of an article which appeared at https://www.gerryanderson.co.uk/ on 28th January 2021 –60th Anniversary of the first broadcast of Supercar on TV. Supercar – The Wonder of the Age for Six Decades! First Broadcast: 28th January … Continue reading

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Supercar in FSX in 2019

Supercar still works great in Flight Simulator FSX nearly 25 years since the first version of the add-on was created for Flight Simulator 5 using Flightshop Aircraft Factory in 1995… http://www.aiai.ed.ac.uk/~bat/GA/supercar-msfs.html And it can be used in the Oculus Rift … Continue reading

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Sine Space – Gerry Anderson Region

The Sine Space (now rebranded “sinespace”) virtual world “Space City” region contains 3D models and scenes from a number of Gerry Anderson TV productions… Supercar and Black Rock Laboratory Fireball XL5 and Space City Stingray and Marineville Thunderbirds Space:1999 Visit … Continue reading

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Sine.space – Gerry Anderson Regions

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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Supercar in Blender

This blog post is a resource area for a project to create good 3D models of Gerry Anderson’s Supercar and Black Rock Laboratory in Blender that can be used for a range of new applications in virtual worlds, flight simulators, … Continue reading

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