Tag Archives: Black Rock

Sine.space – Gerry Anderson Regions

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. Another blog post gives details of the development process for a custom region using content created in OpenSim and brought across to Unity3D via the OAR Converter. … Continue reading

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Virtual Reality for Gerry Anderson Locations

Gerry Anderson locations for the TV series Supercar, Fireball XL5 and Stingray have been recreated using fan produced 3D models of the buildings, scenery and vehicles used in the TV shows. These have been used in OpenSimulator to create 3D … Continue reading

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AiLand – New OpenSimulator Grid

OSGrid is used by many as a freely accessible grid run by some of those involved in OpenSimulator development onto which locally hosted regions can be added. While the main Virtual University of Edinburgh facilities are in Second Life (region … Continue reading

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Gerry Anderson Mesh Models on OpenSim

A range of quite detailed Gerry Anderson 3D mesh models have been used as tests of the (Collada) mesh capabilities of OpenSim and Second life. A number of blog posts have described the experimentation with these meshes and the OpenSim … Continue reading

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Supercar Team Black Rock Laboratory

9,000… 11,000… 15,000… Interlock on… Fire Both… Roof Doors Open… Some detailing has been done on the Black Rock Lab 3D model in OpenSim using images from the TV show at DVD resolution… The storage/fuel tank and pipework gantry to … Continue reading

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Black Rock Laboratory in OpenSim

The Black Rock region in OSGrid now has the mesh models of Supercar and the Black Rock Laboratory interior and exterior, along with some miscellaneous other 3D objects all uploaded as tests of the Collada mesh import facilities in OpenSim … Continue reading

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Supercar and Black Rock Lab in OpenSim – Collada Mesh Tests

Following testing of Collada 3D mesh import to Second Life and OpenSim when mesh uploads were first available in 2010, documented here… I returned to do some further testing of large scale mesh imports using the Gerry Anderson Supercar and … Continue reading

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