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Tag Archives: Unity3D
Sine.space Regions
As described in an earlier blog post (Sine.space – OpenVCE Region) there is a route to take content created in OpenSimulator, save that as an OpenSim Archive (OAR) file, convert it to Collada mesh via the OAR Converter tool, and … Continue reading
Sinespace – OpenVCE Region
Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. A previous blog post showed early experiments while the system was in test mode in 2015. The platform is now available to all, and users can add … Continue reading
Unity, Photon MMO and IMVU Avatars
There are Unity3D packages available to add Photon multi-user networking support and IMVU avatar connections. Photon Realtime multiplayer networking support is available using their Photo Cloud free for up to 20 concurrent users, or you can host a Photon MMO … Continue reading
X-15 VR Experience in Unity3D
As a variant on my recent Unity3D Gerry Anderson’s Supercar-themed “Avgas, Will Travel” VR Experience for the Oculus Rift… I added a 3D model of the X-15A-2 by TaffGoch. Although, of course, the X-15 was not an orbital craft (See … Continue reading
2001 VR Experience in Unity3D
As a variant on my recent Unity3D Gerry Anderson’s Supercar-themed “Avgas, Will Travel” VR Experience for the Oculus Rift… I added 3D models of the 2001 Space Station by Filip and the Orion III PanAm Shuttle made by Daniel M. … Continue reading
Made with Unity & Unity Connect
Made with Unity (replaced in 2017 by Unity Connect) is a site to share developer information, games and stories associated with using the Unity3D development tools. I have created a developer profile, and added some of my recent VR Experiences … Continue reading
Posted in Games
Tagged Games, Unity Connect, Unity3D
Comments Off on Made with Unity & Unity Connect
Sine.space Exploration
Sine.space (http://sine.space) by Sine Wave Entertainment is a multi-user virtual world based on Unity3D created by a company that already provides a range of “white label” virtual worlds to other companies, including GoJiyo and Wet.fm. Rohan Freeman and Adam Frisby … Continue reading
Posted in Virtual World
Tagged Convvirt, Sinewave, Unity3D, Virtual World
Comments Off on Sine.space Exploration
Unity Project – OpenVCE and I-Room
In preparation for some testing of the free version of Unity 4.5.5 and the Oculus Rift integration, I have updated some of my earlier tests of Unity3D from 2010-2011. Several of these builds are demonstrated at http://www.aiai.ed.ac.uk/~ai/unity/… OpenVCE The OpenSim-based … Continue reading
Posted in Oculus, OpenVCE, Virtual World, VR
Tagged Oculus Rift, OpenVCE, Unity, Unity3D
Comments Off on Unity Project – OpenVCE and I-Room
Unity3D I-Room with Mulit-User Access, VoIP, and Widgets
The Unity3D I-Room tests now include VoIP. The main window is a Unity3D build of the I-Room in an open terrain. This is delivered using the SmartFox MMO server. Around the 3D view are a number of widgets to provide … Continue reading
OpenVCE Virtual Worlds Assets moved from OpenSim to Unity3D via Tipodean Collada Converter – Part 2
See http://converter.tipodean.com/unity3d/index.html for details of Tipodean’s OpenSim to Collada for Unity3D conversion service. The Collada translation of the open source OpenVCE assets suitable for import into Unity3D was kindly provided to Austin Tate by Chris Collins of Tipodean Technologies for experiments … Continue reading