Monthly Archives: October 2014

Happy Halloween 2014

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OpenSim Arriba

Arriba is a code fork off the main OpenSimulator master code. I discovered it via a visit to the Shin Ingen’s iTEC Ingen-Lab grid. See this article for more information on Arriba and advice on setting up and using it … Continue reading

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OpenSim – Visit to Ingen Labs – Vehicles, Phsyics and Varregions

Title corrected… go to OpenSim – Visit to Ingen Labs – Vehicles, Physics and Varregions

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OpenSim – Visit to Ingen Labs – Vehicles, Physics and Varregions

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Unity Project – OpenVCE and I-Room

In preparation for some testing of the free version of Unity 4.5.5 and the Oculus Rift integration, I have updated some of my earlier tests of Unity3D from 2010-2011. Several of these builds are demonstrated at http://www.aiai.ed.ac.uk/~ai/unity/… OpenVCE The OpenSim-based … Continue reading

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OpenSim Pirate Lands

Several OpenSim artists have created pirate themed regions and made them available in the form of OpenSim Archives (OARs)… Vue-Port on OSGrid uses the OpenSim Creation “Stonehaven – Port Aurora” OAR previously described in this blog post from July 2014. … Continue reading

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RGU Diver Avatar on AiLand

Colin Hetherington, who produced the Robert Gordon’s University (RGU) oil rig training facility, has also created mesh attachments and a diver wet suit for OpenSim and Second Life. 3D mesh parts are imported to the virtual world platform via the … Continue reading

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