Tag Archives: OpenVCE

openvce.net on web.archive.org

The OpenVCE.net (http://openvce.net) web site used Drupal for its content.  The underlying data base was turned off for security in 2017. The site now just has a number of key links active, such as the download and resources pages. Some pages … Continue reading

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Sinespace – OpenVCE Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. A previous blog post showed early experiments while the system was in test mode in 2015. The platform is now available to all, and users can add … Continue reading

Posted in Virtual World | Tagged , , , | 3 Comments

OpenVCE Region on MOSES Grid

The OpenSimulator-based OpenVCE region has been reactivated on the MOSES Military Metaverse OpenSim grid to make this example of a virtual collaboration environment accessible for demonstrations to US federal and other agencies. The region contains a range of meeting facilities … Continue reading

Posted in OpenSim, OpenVCE, Virtual World | Tagged , , , , | 1 Comment

OpenVCE in Unity and VR

As described in this blog post, the OpenVCE region as it appears in OpenSim including its I-Zone/I-Rooms has been converted to Unity compatible assets via the OpenSim OAR Converter and combined with an earlier I-Room Unity application using the Smart … Continue reading

Posted in Oculus, OpenSim, OpenVCE, Virtual World | Tagged , , , , , ,

OpenVCE on MOSES Grid

The MOSES Grid has moved to new servers and avatars or regions that existed on the original grid are being restored or recreated using OpenSim Inventory Archives (IARs) for avatars or OpenSim Archives (OARs) for regions. The OpenVCE region has … Continue reading

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OpenVCE and I-Room in Unity with VR

The Open Virtual Collaboration Environment (OpenVCE) initially created in Second Life and OpenSim along with its I-Room (virtual space for intelligent interaction) have been available for some time as OpenSim Archive (OAR) files and assets available in Second Life and … Continue reading

Posted in Oculus, OpenSim, OpenVCE, Virtual World, VR | Tagged , , , , ,

Unity and VR

This blog post documents some simple steps to get an initial Virtual Reality (VR) application built in Unity 5 to display and be controlled via the Oculus Rift DK2 Head Mounted Display (HMD) using Windows 10, Unity 5.2 and Oculus … Continue reading

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Unity Project – OpenVCE and I-Room

In preparation for some testing of the free version of Unity 4.5.5 and the Oculus Rift integration, I have updated some of my earlier tests of Unity3D from 2010-2011. Several of these builds are demonstrated at http://www.aiai.ed.ac.uk/~ai/unity/… OpenVCE The OpenSim-based … Continue reading

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OpenSim Regions from the Open Source Community

The OpenSimulator community has made available a wide range of complete regions in OpenSim Archive (OAR) format that are freely available… often via the Creative Commons By Attribution Non-Commercial (CC-BY-NC) use license… meaning they can be used freely, but not … Continue reading

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WhiteCore Version of OpenSim – Update to 0.9.2

Rowan Deppeler (@greythane) one of the core WhiteCore developers has revamped the folders used to store grid configuration, persistent databases and region sim data, and cached/temporary files and data. This is to allow for an easier and less error prone … Continue reading

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