Tag Archives: OpenVCE

openvce.net on web.archive.org

The OpenVCE.net (http://openvce.net) web site used Drupal for its content.  The underlying data base was turned off for security in 2017. Some pages archived by the Internet Archive Wayback Machine and web archiving sites may be used to recover some content … Continue reading

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Sinespace – OpenVCE Region

Sine.space by Sine Wave Entertainment is a multi-user virtual world based on Unity3D. A previous blog post showed early experiments while the system was in test mode in 2015. The platform is now available to all, and users can add … Continue reading

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OpenVCE Region on MOSES Grid

The OpenSimulator-based OpenVCE region has been reactivated on the MOSES Military Metaverse OpenSim grid to make this example of a virtual collaboration environment accessible for demonstrations to US federal and other agencies. The region contains a range of meeting facilities … Continue reading

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OpenVCE in Unity and VR

As described in this blog post, the OpenVCE region as it appears in OpenSim including its I-Zone/I-Rooms has been converted to Unity compatible assets via the OpenSim OAR Converter and combined with an earlier I-Room Unity application using the Smart … Continue reading

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OpenVCE on MOSES Grid

The MOSES Grid has moved to new servers and avatars or regions that existed on the original grid are being restored or recreated using OpenSim Inventory Archives (IARs) for avatars or OpenSim Archives (OARs) for regions. The OpenVCE region has … Continue reading

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OpenVCE and I-Room in Unity with VR

The Open Virtual Collaboration Environment (OpenVCE) initially created in Second Life and OpenSim along with its I-Room (virtual space for intelligent interaction) have been available for some time as OpenSim Archive (OAR) files and assets available in Second Life and … Continue reading

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Unity and VR

This blog post documents some simple steps to get an initial Virtual Reality (VR) application built in Unity 5 to display and be controlled via the Oculus Rift DK2 Head Mounted Display (HMD) using Windows 10, Unity 5.2 and Oculus … Continue reading

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