I have been cooking up another project…. the appeal of utopian “Other Worlds” and projecting identities into them (see Gee, 2003). The creative experience of imagineering such a world, making it plausible and “real”, and inhabiting it in a social context is something I want to explore more. I am initially building some images related to this on Wall Wisher…
http://www.wallwisher.com/wall/another-planet
Gee, J. (2003) Learning and identity: What does it mean to be a half-elf? What video games have to teach us about language and literacy. New York: Palgrave Macmillan.